Refactoring Game Logic: Improving Modular Design in Carpinchos-Invasores
Modularizing code is often the difference between a project that can evolve and one that collapses under its own weight. In the Carpinchos-Invasores project, I recently shifted focus toward restructuring the application's core modules and upgrading the user menu navigation to ensure the game remains maintainable as features expand.
The Challenge: Tight Coupling
When a game grows, the menu